General Rules
Craps is that it is a game of rounds that features the rolling of two dice
to determine the outcomes of wagers. The first roll is called the "come out"
roll. Sometimes wagers can be resolved on the come out roll. This is mostly
true when a 2, 3, 7, 11 or 12 is rolled on the come out. These rolls will
result in an immediate end to the round. If any other total is rolled, 4, 5,
6, 8, 9, or 10, then the "point" is established and the round continues. A
white puck will be moved over top of the number that is established as the
point. Once the point has been established the dice will continue to roll until
the point is rolled again or a 7 is rolled. There are many different wagers in
craps, see below for an explanation for each.
Return to
Top | Back
The Pass Line
The most simple and basic of all craps bets is the betting on the pass line.
The pass line pays at 1:1. You start by placing your wager on the "Pass Line"
area. Once you have placed this bet you can roll the dice. If a 7 or 11 come
up,
you win your bet. If a 2, 3 or 12 come up, you lose. If any other number comes
up, your bets remains until either the point is made or a 7 is rolled.
Return to
Top | Back
Taking Odds
Taking the odds on a pass line wager is only true even money
wager in the casino.
Once you have placed your pass line bet and the point has been made, you can
back
up or raise your pass line wager. The amount you can raise is indicated by the
sign at the left of the table. If the point is made before a 7 is rolled, you
win
the your odds wager and your pass line wager. If the point is 6 or 8, the odds
line
wager pays out at 6-5, if the point is 5 or 9, the odds pay 3-2 and if the
point is
4 or 10, the odds pay 2-1.
The odds multiples allowed are explained below:
1X - odds wager of equal your pass line wager
2X - odds wager of double your pass line wager
Full Double Odds - 2.5 times odds on 6 or 8 and double on all other numbers
3X - odds wager of triple your pass line wager
3-4-5X - 3 times odds on 4 and 10, 4 times odds on 5 and 9, 5 times odds on 6
and 8
5X - odds wager of 5 times your pass line wager
10X - odds wager of 10 times your pass line wager
20X - odds wager of 20 times your pass line wager
100X - odds wager of 100 times your pass line wager
Return to
Top | Back
Don't Pass
This is almost the opposite of the pass line wager. If the
roll comes out as a 2 or
3, the player wins the wager at 1-1. If a 7 or 11 is rolled, the player loses.
If a
12 is rolled, the bet is a push. If any other numbers are rolled, the point is
established and the player then wins when a 7 is rolled before the point is
made.
Return to Top |
Back
Laying Odds
By laying odds on the Don't Pass bet, the player is betting
that a 7 will be rolled
before the point. The Laying Odds wager pays out as follows - if the point is:
4 or 10 pays 1-2
5 or 9 pays 2-3
6 or 8 pays 5-6
The odds multiplier is in effect to set the limits as to the amount of odds the
player
can lay.
Return to
Top | Back
Come Bets
The come bet allows the player to place a wager before the
point has been made.
The player places the "Come" wager in the area marked "Come" and after the
next roll, the wager moves up to that number. If that number is made before a 7
is rolled, the player wins the come bet. If a 7 is rolled before the come wager
is made, then all come bets are lost. If a 7 is rolled on the first roll of the
come wager, then the player wins the come wager at 1:1 odds, just like the
Pass Line. Also like the Pass Line, the player may also put money on the odds.
There is a special case with the come bet: if the point is
made while there are
still active come bets then special rules apply to the come out roll. The come
out roll is still active to the come bets but does not apply to the respective
odds bets. If the come bet is resolved on a come out roll then the odds bets
are
returned.
Return to
Top | Back
Don't Come Wager
The don't come bet is like the don't pass bet, but is made
on a non-come out roll.
Return to
Top | Back
Place Bets
The 4, 5, 6, 8, 9, and 10 are considered "place" numbers in
craps. This bet allows
the player to cover all or some of the place numbers immediately without
waiting
for the come out roll or the come bets. Place bets wagers are turned "off"
during
the come out roll.
Big 6/8
This is a bet that a 6 and/or 8 will be rolled before a 7.
It pays even money.
Buy Bets
This is the same as a Place Bet but with different pay outs.
The player may buy
any of the place numbers which means to bet that point will be made before a 7
is
rolled. All buy bets pay 1-1 minus a 5% house commission.
Hard Ways
There are four different hard ways bets: 4, 6, 8 and 10. A
hard way is getting
to one of the even points with a pair such as two 4s would equal a hard 8. The
house pays as follows:
Hard 4 or 10 pays 7-1
Hard 6 or 8 pays 9-1
Lay Bets
The lay bet is the opposite of the buy bet, the player lays
odds that a 7 will be
rolled before any of the points. The player must pay a 5% commission on the
fair odds.
Fair odds are as follows:
4/10 pay 1-2
5/9 pay 2-3
6/8 pay 5-6
Place Bet
The player may bet on any of the points, if the number the
player bets on is rolled
before a 7 then the player wins according to the schedule below:
4/10 pays 9-5
5/9 pays 7-5
6/8 pays 7-6
Return to
Top | Back
Proposition Bets
Proposition bets either win or lose on the next throw.
Craps 2
A bet that a 2 will be thrown on the next roll. Pays 30-1
Craps 3
bet that a 3 will be thrown on the next roll. Pays 15-1
7
A bet that a 7 will be thrown on the next roll. Pays 4-1
11
A bet that an 11 will be thrown on the next roll. Pays 15-1
Craps 12
A bet that a 12 will be thrown on the next roll. Pays 30-1
Any Craps
A bet that a 2, 3 or 12 will be thrown on the next roll.
Pays 7-1
Field Bet
A get that a 2, 3, 4, 9, 10 or 11 will be thrown on the next
roll.
The 3, 4, 9, 10 and 11 pay even money and the 1 and 12 pay 2-1.
Return to
Top | Back
|